Wireframe modifier over BMW model by Mike Pen The Invert option flips the vertex group weights, while the Factor option sets the percentage of the vertex that has influence over the final wireframe result. Vertex Groups restrict the modifier to only selected vertex group. Material Offset uses the selected material index as the wireframe’s material and is applied as an offset from the first material. Crease WeightĬrease Weight affects how much crease that meeting points should get. Enabling this option will cut edges at their meeting points and prevent large curved intersections. Crease EdgesĬrease Edges is used with the partition converter. The longer edge, the thicker the wireframe. Relative Thickness determines the size of the edge and the length of the edge. This option may improve the quality but at the risk of increasing the calculation time. ThicknessĮven Thickness keeps the wireframe thick by adjusting any sharp corners. When selecting Replace Original, the actual mesh is replaced with the generated wireframe. Boundaryīoundary creates wireframes on mesh island borders. Setting Offset to zero will center the frame around the actual edges. Offset is a value between (-1 to 1) that changes whether wireframe is generated in or out of the original mesh. Thickness sets the depth or size of the wireframes. This can be remedied by reducing the angles in the geometry or by turning off Even Thickness. While Even Thickness often yields satisfactory results in many cases, skinny faces can cause undesired spikes to protrude from an object. Note: When using the Thickness parameter, keep in mind that it’s an algorithmic approximation. The tools you have at your disposal for this modifier are listed below. This grid is based on the actual geometry of your mesh as well as any modifiers that you have running underneath it, which can include the Subdivision surface modifier if you plan to use one. You will now see that the modifier replaces the mesh of your object with a grid pattern.In this list, locate Wireframe and select it to activate the modifier and attach it to your object.Go to the Modifier Properties tab and then click Add modifier.You can define the thickness, material, and other parameters of the frame generated dynamically as well. Be aware of the fact that your mesh needs to have a face for it to work. It converts a mesh into a wireframe by roaming its surface, assembling all the edges and converting those edges into four-sided polygons. In short, Blender’s wireframe modifier allows you to see what your mesh is actually made of - its topology and contour - which is why a wireframe can come in handy. Keep reading to find out what it does and how to set it up in Cycles and Eevee. One of the coolest features added to Blender since the 2.7 release is the Wireframe Modifier.
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